Kill Team: Neversun
In the cold artic wastes of Pyrriah lies a forgotten facility erected in a time long past by the Adeptus Mechanicus to forge weapons and equipment for the Imperium. So far north that the glow of the sun barely glimmers on the horizon, the facility is known as "Neversun" and is a but a shell of its former self. Utilitarian and desolate even at the height of use, the ancient manufacturing facility has fallen into rot and disrepair, though its machines and forges continue to hum and whir with an undead life of their own. Nearby is the mining colony of Arkham Nine, which once supplied workers for the forges but is now as much a derelict waste as the facility it orbits.
Great disquiet stirs in Neversun. Genestealer cults prowl the rusty corridors and dilapidated halls. Fierce ork war bands seek to loot whatever they can seize. Daemons and their kin strive to gain mastery of the facility for the lords of Chaos. Against them, the hammers of the Imperium - the Astra Militarum and the Adeptus Astartes - are sent to return control of Neversun to the Emperor.
Kill Team: Neversun is a skirmish game within the larger Pyrriah campaign. Games are set in the theater of Neversun - in the darkness of its endless corridors, in the macabre gloom of abandoned medical bays, in the glow of its forges, or in the warren of buildings that remain of Arkham Nine. Each player assembles a team of heroes and troops to join battle against their foes and to accomplish critical objectives.
Great disquiet stirs in Neversun. Genestealer cults prowl the rusty corridors and dilapidated halls. Fierce ork war bands seek to loot whatever they can seize. Daemons and their kin strive to gain mastery of the facility for the lords of Chaos. Against them, the hammers of the Imperium - the Astra Militarum and the Adeptus Astartes - are sent to return control of Neversun to the Emperor.
Kill Team: Neversun is a skirmish game within the larger Pyrriah campaign. Games are set in the theater of Neversun - in the darkness of its endless corridors, in the macabre gloom of abandoned medical bays, in the glow of its forges, or in the warren of buildings that remain of Arkham Nine. Each player assembles a team of heroes and troops to join battle against their foes and to accomplish critical objectives.